Did you know that every single female guard and soldier in Skyrim has the same voice type (Female Nord)? Well not any more. New Female Guard introduces two original voices - Female Guard for the Stormcloaks side and Female Breton for the Imperials. Features The mod adds (by script) the new guard voice types to the following FormLists - DefaultNPCVoiceTypes, GuardVoiceTypes & VoicesCommonCombatant. This means that any mod that uses one or more of these as a condition may need patching. otherwise you will get blank lines where the subtitles will say something but there is no audio.I've tried my best to ensure wide compatibility but it's highly possible that I've missed something. If this is the case you have five options - Installation Simply install like you would any other mod using your favourite mod manager. Should be safe to install mid-game. Patches I've also added patches in optional files as follows; Spoiler: Show I'm currently using the older version of Creation Kit with no plans to 'upgrade' it. I've tried to open the GDO ESL version in CK (after taking the recommended steps in xEdit) and it simply won't open. If someone wants to make a patch, they're welcome to, but currently as it stands I am not able to provide this patch. All that needs to be done is to mirror the GetIsVoiceType / FemaleNord == 0 lines to also exclude FemaleBreton and FemaleGuard voice types. All the patches are ESL flagged. Load Order Load this mod after any mods that inject female guards into levelled lists. For example, Unisex Empire, Female Imperial Guards and Soldiers & New Guard Recruits. Load Guard Dialogue Overhaul after this mod. Load any patches after this mod. Example Unisex Empire.esp Feel free to use the voice types in this mod for your own NPCs as long as this mod is required as a master. I've also included the 'Female Guard' voice sample in optional files if you want to clone the voice and use it for your own expansions or projects, with full permission to use the voice. If you want to generate 'Female Breton' lines then search for 'Sarcini - Snarky, Quick-witted, Unapologetic' in Eleven Labs. FAQs / Comments I'm not seeing any new guards. LE version? Does it work with AE? I'm not hearing the new lines. Can I change the distance for the guard's idle comments? Spoiler: Show Yes, it's currently set to a minimum of 900 so the idle comments and 'singing' will only trigger if you're further than 900 units away. You can change this by opening the console and typing set jb1idledistance to x where x is the number you want to change it to. Making the number smaller will mean the idles trigger when you are closer to the guard. Making the number bigger will mean they trigger when you're further away. If you don't want to hear them at all, set it to something very high. I'm not using some of the mods that you've created lines for, can I delete them? Spoiler: Show They're only a few MB each but yes, you can safely delete the folders for mods you aren't using. For example if you're not using Guard Dialogue Overhaul you can delete the Guard Dialogue Overhaul.esp folder in sound/voice Waaaugghh! I don't like 'AI' !!! I don't like the voices. The mod is flagged as ESL so it won't take up a slot in your load order. It has been cleaned and checked for errors in xEdit.
Compatibility
I've generated all the lines for the following mods, so if you have them installed, my guards will say the lines from these mods -
If you have my mod Inn-Tegrated NPCs - Oblivion Style Conversations then you should see some of the new guard types as off-duty guards.
Unisex Empire.
More to Say - City Guards - blocks my mod from the extra lines added by More to Say.
More to Say - Guard Encounters - blocks my mod from the extra lines added by More to Say.
Guard Dialogue Overhaul - blocks several lines. The patchcurrently only works with the ESP version of GDO and not the ESL version. Not tested with GDO Redux.See spoiler for more details.
New Female Guard.esp
Guard Dialogue Overhaul.esp
New Female Guard GDO Patch.esp
They're included in the regular levelled lists for guards so where they spawn is entirely random, you might need to travel about a bit. Also check the section on load order.
No, but if someone wants to backport it, just let me know.
The mod was made with the older version of the Creation Kit so it's compatible with all versions of Skyrim SE/AE.
Vanilla bug. Try saving and loading the game.
Don't use the mod.
See above
Credits
Yandros for help with testing.
Nether for help and support.
Subhuman for help and support.
Eleven Labs Audio.
BunnyPriestess for Eleven Labs Batch Generator tool.